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Xbox Live Business Model Must Change, Before MMOs can Head to Consoles

Guild Wars developer Jeff Strain has said that the business model used by Microsoft’s Xbox Live service needs to be overhauled before the service will be attractive to MMOG developers. Source:...

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The Good News About Digital Distribution

Attorney Tom Buscaglia discusses some of the advantages of digital distribution for today’s video game developer – including higher profits, retention of IP rights and new funding models. Source:...

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Non-Disclosures & Non-Competes: To Sign Or Not To Sign?

Gamasutra Feature: Marc Mencher advises video-game industry job seekers to carefully consider and read before signing an NDA or non-compete agreement upon taking that new job. Source: Gamasutra

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The Problem with PC Game Piracy Protection (Next Generation Feature)

PC Gamer looks at anti-piracy solutions and how their potency has created problems for legitimate game buyers. Source: Next Generation Related Stories: Joystiq | ars technica

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Regulating Youth Access to Violent Video Games: Three Responses to First...

(first published October 2, 2003) Text of Paper Abstract: Recent efforts to limit the access of children to violent video games have faced legal challenge under the First Amendment. This article...

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How to Get Your Video Game Published – GameDaily.biz Feature

This GameDaily.biz feature presents Careen Yapp’s (VP of Licensing and Business Development for D3 Publisher) thoughts on how publishers make their decisions to take on a developer and what developers...

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The Basic Marketing Plan For Indie Games

GAMASUTRA FEATURE: “The marketing plan is your flightplan on how to get your game to your players. The contents of a marketing plan can be divided into several sections. A strategic plan or the...

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Game Law: Contracts 101

Attorney Tom Buscaglia explains the reason why game development contracts are so complex. Source: GamaSutra Feature

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How the PEGI and BBFC Rating Systems Work

In this Gamasutra article, members from the PEGI (Pan European Game Information) and the BBFC (British Board of Film classification) game rating systems work. Source: Gamasutra

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Tom Buscaglia: The Game Attorney Interview

In December of 2005 GameCloud interviewed Florida game attorney Tom Buscaglia on a number of game law related topics. I thought the interview was interesting. In particular his answers to questions 3,...

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What’s Wrong With the Games Industry

This is an interesting Gamasutra featured article on the problems facing the games development industry. It presents common pitfalls and problems to avoid. Source: Gamasutra Feature Article

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Hot Coffee’s Effects on the Mod Scene

This Gamasutra feature article is a very interesting article on the Effects of ‘Hot Coffee’ on the game modding scene. Mods can inprove and extend the life of video games but since Hot Coffee, there...

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FYI: How to Break in as a Game Programmer

The title speaks for itself. Click on the links to read parts 1 and 2 of this Gamasutra feature. - Part 1 (November 3, 2006) - Part 2 (November 9, 2006) Source: Gamasutra

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GameDaily.biz Feature: Do Mandatory Console Game Bundles Violate Anti-trust...

A phenomena of the recent three console launches (Xbox 360, PSP, DS, PS3 and Wii) is the mandatory bundling foisted on gamers by retailers looking to cash in on the extremely high demand for these...

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Article: Are Virtual-reality Games the New Wild West?

Dan Bradbury writes an interesting piece in Backbone Magazine about the virtual goings on in MMORPGs and some of the legal implications. Among other things he discusses Mark Bragg's virtual property...

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Sniffing Out the Royalties

Media Forensics offers to examine independent developers’ distribution contracts and sniff out unpaid or underpaid royalties. Sources: Next Generation

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Pointeless Waste of Time: Games Manifesto

This is a terrific article that I had to pass on. It outlines many of the pet-peeves that us gamers have with game developers – the many cheats used by developers to save time, artificially expand game...

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Gamsutra Feature: Pros & Cons of Licensing

Click here to read this article on the pros and cons of developing games under license from others. Source: Gamasutra

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Gamasutra Feature: Litigations that Changed Games Industry

Gamasutra Feature: Litigations that Changed Games Industry by Gregory Boyd Sources: Gamasutra A related article is “My Three Trials” by Bill Kunkel where he describes his experiences as an expert...

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GameIndustry.biz: Introversion Software – The Evolution of Distribution

GameIndustry.biz Article: "The Evolution of Distribution". This GameIndustry.biz feature article discusses Introversion Software's fierce independence and success with digital game distribution....

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